$KOP · live PvPClash of Pokémon
Two towers fall, one Core stands. Deploy creatures that evolve mid-battle, read the type chart, burn, freeze and poison your way through both lanes, and out-think a real opponent. Every match is simulated by the server, so what you see is what really happened.
Play free in your browser
Free to enter. No wallet needed for practice; connect one to play ranked.
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A roster of 12 creatures
Fire, water, electric, grass, rock, steel, ice and dark. Every creature has a role, an element and an ability, and two rare legends hit harder than anything else; you can bring only one of them.
Evolve in the middle of the fight
Dealing, taking and healing damage fills a gold meter under every creature. Fill it and the creature glows, becomes untouchable for a second, then returns bigger and stronger with a new ability. 10 creatures have a second form; the legends are already at full power.
Read the type chart
Every hit is multiplied by how the attacker's element meets the defender's: 50% more when it is super effective, a quarter less when it is resisted. Bring answers to what you will face.
| Attack ↓ / Defend → | Fire | Water | Electric | Grass | Rock | Steel | Ice | Dark |
|---|---|---|---|---|---|---|---|---|
| Fire | ×0.75 | ×0.75 | · | ×1.5 | ×0.75 | ×1.5 | ×1.5 | · |
| Water | ×1.5 | ×0.75 | ×0.75 | ×0.75 | ×1.5 | · | · | ×0.75 |
| Electric | · | ×1.5 | ×0.75 | · | ×0.5 | · | · | ×1.5 |
| Grass | ×0.75 | ×1.5 | · | ×0.75 | ×1.5 | ×0.5 | ×0.75 | · |
| Rock | ×1.5 | ×0.75 | ×1.5 | ×0.75 | ×0.75 | ×0.75 | ×1.5 | · |
| Steel | ×0.75 | · | · | · | ×1.5 | ×0.75 | ×1.5 | ×0.75 |
| Ice | ×0.75 | · | · | ×1.5 | ×0.75 | ×0.75 | ×0.75 | ×1.5 |
| Dark | · | ×1.5 | ×0.75 | · | · | ×1.5 | ×0.75 | ×0.75 |
×1.5 super effective · ×0.75 resisted (also the same element) · ×0.5 barely scratches · · neutral. Towers have no element and always take ×1.
Burn, poison, freeze and more
Five status effects change a fight. Bring a healer to cure them, or a creature that shrugs them off: fire cannot burn, steel and grass cannot be poisoned, ice cannot be frozen.
Takes 30 damage per second for the duration (ignores armor).
Takes 20 damage per second for the duration (ignores armor).
Moves and attacks at half speed, and a quarter of its attacks fizzle.
Frozen solid: cannot move or attack.
Cannot act until it takes damage, which wakes it.
How a match works
Build a squad
Pick 6 of the 12 creatures (at most 1 legend). Every card has an energy cost, a role, an element and an ability.
Open deck builder →Deploy into the lanes
Energy refills over time. Drop creatures on your half; they walk the bridges and fight on their own.
Read the rules →Break the Core Tower
Destroy the enemy Core to win instantly, or finish ahead on crowns when the clock runs out.
Try a practice match →Fair play and rewards, plainly
- Server-authoritative.
Your browser sends only “deploy this card here”. The server checks energy, hand, zone and cooldowns, runs the fight and decides the winner. No client can change an outcome.
- Free to enter.
There is no entry fee and no token purchase. If the operator enables rewards, SOL is paid from a funded treasury for verified wins only, within published limits.
- Nothing is faked.
Player counts, leaderboard rows, match history and payouts on this site are read from the live service. When it is offline you will see that, not made-up numbers.
- Auditable.
Every ranked match stores its seed, decks and accepted inputs, so a result can be replayed and verified.
Ready for your first battle?
Practice against a bot in your browser with no wallet, or find a real opponent.