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Clash of Pokémon logo$KOP · live PvP

Clash of Pokémon

Two towers fall, one Core stands. Deploy creatures that evolve mid-battle, read the type chart, burn, freeze and poison your way through both lanes, and out-think a real opponent. Every match is simulated by the server, so what you see is what really happened.

Play free in your browser

Free to enter. No wallet needed for practice; connect one to play ranked.

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Right now

A roster of 12 creatures

Fire, water, electric, grass, rock, steel, ice and dark. Every creature has a role, an element and an ability, and two rare legends hit harder than anything else; you can bring only one of them.

Evolve in the middle of the fight

Dealing, taking and healing damage fills a gold meter under every creature. Fill it and the creature glows, becomes untouchable for a second, then returns bigger and stronger with a new ability. 10 creatures have a second form; the legends are already at full power.

→Blazefangfrom Flarlet · meter 600
→Tidalordfrom Tidalump · meter 800
→Voltmanefrom Zappit · meter 500
→Glaciovixfrom Frostail · meter 500
→Cragolithfrom Boulderon · meter 1800
→Adamantuskfrom Steelhorn · meter 1200
→Thornpackfrom Sproutlings · meter 220
→Duskwingsfrom Gloombats · meter 200
→Bloomarafrom Petalyn · meter 500
→Tsunamawfrom Cannonclam · meter 600

Read the type chart

Every hit is multiplied by how the attacker's element meets the defender's: 50% more when it is super effective, a quarter less when it is resisted. Bring answers to what you will face.

Element chart. Each row is the attacking element, each column the defending element.
Attack ↓ / Defend →FireWaterElectricGrassRockSteelIceDark
Fire×0.75×0.75·×1.5×0.75×1.5×1.5·
Water×1.5×0.75×0.75×0.75×1.5··×0.75
Electric·×1.5×0.75·×0.5··×1.5
Grass×0.75×1.5·×0.75×1.5×0.5×0.75·
Rock×1.5×0.75×1.5×0.75×0.75×0.75×1.5·
Steel×0.75···×1.5×0.75×1.5×0.75
Ice×0.75··×1.5×0.75×0.75×0.75×1.5
Dark·×1.5×0.75··×1.5×0.75×0.75

×1.5 super effective · ×0.75 resisted (also the same element) · ×0.5 barely scratches · · neutral. Towers have no element and always take ×1.

Burn, poison, freeze and more

Five status effects change a fight. Bring a healer to cure them, or a creature that shrugs them off: fire cannot burn, steel and grass cannot be poisoned, ice cannot be frozen.

Burn

Takes 30 damage per second for the duration (ignores armor).

Poison

Takes 20 damage per second for the duration (ignores armor).

Paralysis

Moves and attacks at half speed, and a quarter of its attacks fizzle.

Freeze

Frozen solid: cannot move or attack.

Sleep

Cannot act until it takes damage, which wakes it.

How a match works

1

Build a squad

Pick 6 of the 12 creatures (at most 1 legend). Every card has an energy cost, a role, an element and an ability.

Open deck builder →
2

Deploy into the lanes

Energy refills over time. Drop creatures on your half; they walk the bridges and fight on their own.

Read the rules →
3

Break the Core Tower

Destroy the enemy Core to win instantly, or finish ahead on crowns when the clock runs out.

Try a practice match →

Fair play and rewards, plainly

  • Server-authoritative.

    Your browser sends only “deploy this card here”. The server checks energy, hand, zone and cooldowns, runs the fight and decides the winner. No client can change an outcome.

  • Free to enter.

    There is no entry fee and no token purchase. If the operator enables rewards, SOL is paid from a funded treasury for verified wins only, within published limits.

  • Nothing is faked.

    Player counts, leaderboard rows, match history and payouts on this site are read from the live service. When it is offline you will see that, not made-up numbers.

  • Auditable.

    Every ranked match stores its seed, decks and accepted inputs, so a result can be replayed and verified.

Ready for your first battle?

Practice against a bot in your browser with no wallet, or find a real opponent.